For more information check out the documentation.Īs of January 1st 2017, ReShade is open sourced under the terms and conditions of the BSD 3-clause license! You can help development with your own contributions via the official GitHub repository. ReShade 5.0 introduced a powerful add-on API that makes it possible to write add-ons for both ReShade and the games it is used with. Write your shaders just once, they'll work everywhere, regardless of your target being Direct3D or OpenGL: ReShade takes care of compiling them to the right shader model and language (HLSL, GLSL or SPIR-V). This is video where im showing the DIFFRANCE with MIP STREAMING ON VS OFF for my PC, it can be diffrent on yours and in talkng about what it does and who sho. Forget about input lags in windowed modes. The syntax is based on HLSL, adding useful features designed for developing post-processing effects: Define and use textures right from the shader code, render to them, change renderstates, retrieve color and depth data, request custom values like timers or key states. Robust custom crosshair rendering directly in a game screen. ReShade features its very own shading language and compiler, called ReShade FX.
NET Framework 4.6.2 or higher installed is required. Other crosshair programs offer a single style or color option, and often dont allow you to reposition them. ReShade supports all of Direct3D 9, Direct3D 10, Direct3D 11, Direct3D 12, OpenGL and Vulkan.Ī computer with Windows 7 SP1, 8.1, 10 or 11 and. Escape From Tarkov does not run with CrossOver.